The difference in the livingness of living substance is mainly in the level of intelligence that they display. But, this subject is very controversial in itself. Animal researchers have always been in some sort of dilemma on how they should define intelligence.

There are very many questions that we have no answers to. Some of them are basic while others are just plain complex. There have been very many arguments on the matter and people don’t know how to address the issue.

This does not imply that we should have certain narrow restrictions with which we’ll use to gauge the level of intelligence in animals. You can have your dog at the lower levels of intelligence but still, define them as the most intelligent dog.

On this note, we’re going to look at some of the basic tests that you can use in gauging the level of intelligence that your dog falls in.

The First Intelligence Tests

Get a stopwatch. The idea here is that you want to measure the number of seconds that it takes for your dog to solve a problem. The measurements will access the amount of time it takes to adapt and solve a problem in the environment.

The next thing is to get a towel and toss t over your dog’s head. Give the dog the opportunity to smell the towel. The towel should cover the dog completely. The next thing you want to do is to start the stopwatch and find out the amount of time that it takes for the dog to get free.

The score should be written down:

If your dog scores within the 30 seconds or less level, then it should score 3 points. If it scores within 31 seconds to 120 seconds, then the dog should score 2 points. Some dogs will try really hard but they’ll not succeed within the 120 seconds range, then such dogs should score 1 point. Then relieve them of the burden by taking the towel off. But If the dog doesn’t even try to get free, then they should score 0 points.

Conceal a Treat Under The Towel

The second test involves hiding a treat under the towel. This is how you about it. Make sure that the dog is watching you. Then proceed and place the treat on the floor. Then lay the towel over the treat. This is now where you start the stopwatch and watch how long the dog takes to get to the treat.

If the dog takes 30 seconds or less, it should score 3 points in the test. Then if it takes 31 seconds to 60 seconds, then the dog should score 2 points. But if the dog fails within 60 seconds, then it should score 1 point. Some dogs will not even try, for such, they should score 0 points.

Puzzle Test

Get a treat and put it under a couch or plank, all this should be done while the dog is watching. The next thing that you do is to make sure that the treat is pushed further underneath the couch or plank so that the dog cannot reach it with its muzzle. Then encourage the dog to get the treat. Then start the timer.

If the dog manages to get the treat within a period of two minutes using its paws, then the dog should score 4 points. However, if the dog succeeds within a period of 3 minutes, then the dog should score 3 points.

But if the dog fails within a period of 3 minutes, but still manages to use the paws, it should score 2 points.

Some dogs will fail but they only use the muzzle. For such dogs, they should score 1 point. However, if the dog does not try, then it should score 0 points.

Finding a Hidden Treat

The next test involves teaching the dog how to find a treat that’s hidden. The idea here is to challenge them to solve the problem. The dog needs to get an understanding of what is going on. Place the treat under a plastic bowl. Then instruct the dog to find the treat. Make sure that you lift the cup and show the dog what is going on. This should be repeated several times up-to eight or ten times. Until the dog has learned that the treat is underneath.

Memory Test

Get three bowls and place them upside down on the floor. The bowls should be placed a foot apart.

The next thing is to place a treat underneath the bowls, this should be done while the dog is watching. The next thing is to lead the dog outside the room for a period of 30 seconds, then bring them back. After coming back, urge the dogs to find the treat.

If the dog manages to get the right cup on the first try, it should score 2 points. But if it manages to get the treat within 2 minutes, then the dog should score 1 point. But if the dog does not find the treat, give them 0 points.

The Total Score

The last thing that you’ll do is to add-up the dog’s points. If the dog gets 11-12 points, that’s a canine genius you have right there. But if the dog got 8 to 10 points, it should be categorized under the obedience school honor student. If the total points are in the 4 to 7 range, then the dog is just an average rex. But if the dog is in the 1 to 3 points, it should be categorized as a barker, not a thinker. If you got 0 points, then get rid of that dog

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